EndGameScoreLabel.java
package io.github.neonteam10.ui;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Stack;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.utils.Align;
import io.github.neonteam10.GameLogic;
public class EndGameScoreLabel extends Table {
private GameLogic gameLogic;
private UiAssets uiAssets;
private Image image;
private Label label;
private Stack stack;
public EndGameScoreLabel(UiAssets uiAssets, GameLogic gameLogic) {
this.uiAssets = uiAssets;
this.gameLogic = gameLogic;
}
@Override
public void act(float delta) {
super.act(delta);
if (uiAssets.hasFontsLoaded() && uiAssets.hasSpritesheetLoaded() && image == null && label == null) {
image= new Image(new TextureRegion(uiAssets.getSpritesheet(), 288, 128, 64, 28));
Label.LabelStyle labelStyle = new Label.LabelStyle(uiAssets.getLargeFont(), Color.BLACK);
label = new Label(String.format("%06d", (int) gameLogic.getSatisfaction()), labelStyle);
label.setAlignment(Align.center);
stack = new Stack();
stack.add(image);
stack.add(label);
add(stack).size(64 * 4f, 28 * 4f);
}
if (label != null) {
label.setText(String.format("%06d", (int) gameLogic.getSatisfaction()));
}
}
}