EndGameUI.java
package io.github.neonteam10.ui;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Stack;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import io.github.neonteam10.GameLogic;
public class EndGameUI extends Table {
UiAssets uiAssets;
Image background;
GameLogic gameLogic;
public EndGameUI(UiAssets uiAssets, GameLogic gameLogic) {
this.uiAssets = uiAssets;
this.gameLogic = gameLogic;
}
@Override
public void act(float delta) {
super.act(delta);
if (uiAssets.hasFontsLoaded() && uiAssets.hasSpritesheetLoaded()) {
if (background == null) {
background = new Image(new TextureRegion(uiAssets.getSpritesheet(), 320, 32, 64, 32));
}
if (getChildren().isEmpty() && background != null) {
add(new EndGameScoreLabel(uiAssets, gameLogic)).colspan(2).center();
row();
Stack stack = new Stack();
Table top = new Table();
stack.add(background);
top.add(new RestartTextButton(uiAssets, gameLogic)).pad(25);
top.row();
top.add(new QuitTextButton(uiAssets, gameLogic)).pad(25);
stack.add(top);
add(stack).size(64 * 4.0f, 32 * 16.0f);
add(new LeaderBoardBox(uiAssets, gameLogic)).pad(25);
}
}
}
}