PlayTextButton.java
package io.github.neonteam10.ui;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
import io.github.neonteam10.GameLogic;
public class PlayTextButton extends Table{
private ImageTextButton playButton;
private final UiAssets uiAssets;
private final GameLogic gameLogic;
public PlayTextButton(UiAssets uiAssets, GameLogic gameLogic) {
this.uiAssets = uiAssets;
this.gameLogic = gameLogic;
}
public void act(float delta) {
if (playButton == null && uiAssets.hasSpritesheetLoaded() && uiAssets.hasFontsLoaded()) {
ImageTextButton.ImageTextButtonStyle style = new ImageTextButton.ImageTextButtonStyle();
style.up = new TextureRegionDrawable(new TextureRegion(uiAssets.getSpritesheet(), 288, 166, 64, 20));
style.over = new TextureRegionDrawable(new TextureRegion(uiAssets.getSpritesheet(), 288, 198, 64, 20));
style.down = new TextureRegionDrawable(new TextureRegion(uiAssets.getSpritesheet(), 288, 198, 64, 20));
style.font = uiAssets.getSmallFont();
style.fontColor = Color.BLACK;
playButton = new ImageTextButton("play", style);
playButton.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
gameLogic.setPaused(false);
}
});
add(playButton).size(64 * 3, 18 * 3);
}
}
}