ScoreTitleImageButton.java
package io.github.neonteam10.ui;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Stack;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.utils.Align;
import io.github.neonteam10.GameLogic;
public class ScoreTitleImageButton extends Table {
private UiAssets uiAssets;
private GameLogic gameLogic;
private Stack stack;
public ScoreTitleImageButton(UiAssets uiAssets, GameLogic gameLogic) {
this.uiAssets = uiAssets;
this.gameLogic = gameLogic;
}
@Override
public void act(float delta) {
super.act(delta);
if (stack == null && uiAssets.hasSpritesheetLoaded() && uiAssets.hasFontsLoaded()) {
Image background = new Image(new TextureRegion(uiAssets.getSpritesheet(), 288, 128, 64, 28));
Label.LabelStyle labelStyle = new Label.LabelStyle(uiAssets.getLargeFont(), Color.BLACK);
Label label = new Label("Top 5" , labelStyle);
label.setAlignment(Align.center);
stack = new Stack();
stack.add(background);
stack.add(label);
add(stack).size(64*2.5f, 28*2.5f).pad(10);
}
}
}