| updateSatisfaction(float) |  | 0% |  | 0% | 8 | 8 | 33 | 33 | 1 | 1 |
| update(float) |  | 0% |  | 0% | 19 | 19 | 37 | 37 | 1 | 1 |
| GameLogic(GameScreen) |  | 0% | | n/a | 1 | 1 | 11 | 11 | 1 | 1 |
| findPrefab(String) |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
| setSelectedPrefabIndex(int) |  | 0% |  | 0% | 3 | 3 | 4 | 4 | 1 | 1 |
| getSelectedPrefab() |  | 0% |  | 0% | 3 | 3 | 3 | 3 | 1 | 1 |
| setPaused(boolean) |  | 0% |  | 0% | 3 | 3 | 4 | 4 | 1 | 1 |
| canPlaceBuilding() |  | 0% |  | 0% | 3 | 3 | 1 | 1 | 1 | 1 |
| setMap(GameMap) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| restart() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| setAchievementController(AchievementController) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| getGameMap() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getSelectedPrefabIndex() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getRemainingTime() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getNextBuildingTime() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getSatisfaction() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getCurrentEvent() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getEventDurationTimer() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getPaused() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getGameOver() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |